This month (May) begins, the entry in my new school will be done soon, and the programming of my game advance. All is well now! Although … Yes, a black spot illuminate the horizon, I tlak about at the end.
The big advance of these days was last night: the menu! Essentially based on the code of Whizzle at the start (and a bit much for the moment), I intend to move and inspire me all of this. My current code is so easily scalable and can draw anything and everything on the screen.
A little drawing at a morning uninspired (left) and an ongoing modeling of an interior type Persian (right). For the drawing I was trying to convey an architecture for the city, and the twilight atmosphere I want. But finally, after 15 minutes of scribbling, I am stopped, not having enough interesting ideas.
That’s all for LLOE … and perhaps the last things I would do for this project “LLOE.
In the last few days, I wonder if I could not restart my old project that I abandoned. I would not go back on the reasons that led me to abandon the project, I really do not want to talk about it. Still, I wonder if the work accomplished during the two years on EXIL (the name of my old project) and these four months on LLOE could not be reached. Especially as I have in mind an opening level of programming that would finally set me what I want to have gameplay similar to a “Prince of Persia”.
I made tremendous progress in a lot of areas. Last January I knew almost no UDK. Now I can set a menu, make a level with my own modeling (things that I did not before). I say that it is therefore again possible, and especially, EXIL never really left my mind.
For the moment I do not know yet what I will do, everything is possible (like the fact that in the end I would not do anything), but my project LLOE is ultimately “too hard” compared to what I ask. I can not build a history and ambience. Something that I already made for EXIL. Also the gameplay is too simple on LLOE, and I would dream of selling one of my own games later, staking everything on LLOE seems wasted time. The Unreal engine 3 can do great things, and EXIL seems more suited to it.
Anyway, the point on which I learned at my expense: on a project that I lead I will never work with a team. I’m really not competent to lead a team.
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