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EXIL, Modeling, Software, UDK, Website View Comments

EXIL

For the moment I do not know yet what I’ll do, everything is possible (as the fact that in the end I do nothing)

That is what I said in an earlier news. Well yes, I restarted EXIL … for a better stop. I am really tired, I’m not motivated to program, a person was supposed to help me but nothing finally. Besides, I was not very motivated at this revival.

But especially my methodology is really bad. I am a victim of a bade disease. It was after my second reading of the book of Hourences “The hows et the whys of level-design” I had a click, or even a revelation: I work badly. Mal et n’importe comment. In fact I work with envy. Evidence that this is not good, I’ve never succeeded yet one of my projects (rpg maker, mod source, UDK, etc. …). As shown Hourences, I am a victim of “Restart Syndrome.” The disease that I start my work again and again lack of motivation, ideas or other causes. The best example of this disease remains Exil : two years of development, 3/4 different game engine, a story which has often changed, its gameplay too as a result of chaotic and never satisfactory. Not to mention the problems of team management, distribution and preparation of work.

Through the writings of Hourences for modder who fully intended to go beyond seeking (or seeking more rigorous), I was finally able to see what was wrong with my work in general, but also see my ambitions . I never really took into consideration the amount of work. Especially on Exil and being alone. In fact I had the impression of being conscious, pushing with my little hands the various mockery. But Exil was from the beginning a project too big, too complex in front of my abilities, despite my great desire to leave a game in the style of Prince of Persia. It looks like a post-mortem all that. In the end it turned against me: I am completely unmotivated.

And as in the best Hollywood comedies, the one where the wicked won the right to lose in the end, I decided to make good resolutions for sure will change the face of the world where I live. At least a piece of land that supports my feet.

A FPS now…
I share a new project (yeah, again), but this time more to my position. I tried to compensate my programming ability with throwing in an FPS with the UDK. The base of the UDK is already a FPS, I would save a lot of lines of code. Programme:

-2 weapons (a sniper rifle and a submachine gun)
-3 different enemies (warrio, robot, flying robot)
-4/5 maps for 2/3 hours of play (without count cinematic/story)

Somes pictures of my start :

Al.chemy and drawings
Al.chemy is a drawing tool particular… It is used to create “chaos”, and abstract, to find any idea to draw.
Say like this, it seems weird, but here a video to understand:

I am using and abusing the mirror tool, which is really interesting and rewarding. This saves a lot of time to design character/faces in this way. Also rendering tools with some random side gives a nice sketch.
I used it now for the design of my characters (plus a few tests, some have been retouched with Photoshop):

Other drawings without alchemy :

Tout ceci est désormais visible ici…

Portfolio

Yes, I updated my portfolio. For something more clean, simple, and especially, ESPECIALLY, fast. A website in php/wordpress is really not great. I have long hesitated to put a text to each picture to detail my work, but in the end not knowing what to say about some and lambda visitors not likely to read it, I ignored.

A movie : Inception

I saw Inception, I liked. On the first day the film influenced me a lot, since I could detach myself a bit. But the idea of the dream is interesting, especially if one imagines in a video game. However I do not find it so great. Change reality causes an impact on the player, if you create a tangible world, change its laws outside surely cause a strong reaction. That is what I seek in my current FPS project.
But I reject the idea that the player is in a “dream”, because if the context of the dream is set up, the player necessarily expect something illogical, surreal. And even if it took him by surprise, the idea “this is a dream, anything is possible” exists. And she dislikes me.
I would love to propose situations that seem impossible to strengthen their character, their impact. Leave some doubt of the dream and we can not be sure of the way the player reacts. That is why I believe, establish a system of “dream” in a game is not interesting.

I do not especially critical to the film itself, but the idea of making a game on the theme ran through my mind. In any case this is not the film that pushed me to achieve now a little FPS.
Anyway I tested the effect of the street that folds (as in the picture), it gives this:


August 18th, 2010  



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