Froyok – Dev-Blog
Follow my work… every day !
  • Home Page Home
  • Tutorials

LLOE : Lighting improvement

Games, LLOE, Level Design, Software, UDK Add comments

I work this night (yes, it is 6 a.m, I need to sleep -gaaaah!-…) on the post-processing and lightmass (the global illumination system in the udk) for have got better results with the lighting. Contrasts are now better, no fat lighting, and finaly more hot colors as I want with this very little touch of pink/red. I thin kit’s not finish, but for a first test it’s not so bad.

You can see now the staircase, without textures for the moment, who will be on all of the 4 walls of the room (only two wall on the screen for the moment).


February 12th, 2010  

blog comments powered by Disqus
  • Language

    • english
    • français
  • Recent Posts

    • Some news on my work…
    • EXIL is BACK !
    • May update #1
    • April Update 2
  • Categories

    • Alone (1)
    • Drawing (6)
    • EXIL (3)
    • Games (10)
    • Level Design (8)
    • LLOE (16)
    • Modeling (12)
    • Programming (1)
    • Software (3)
    • UDK (11)
    • Video (5)
    • Website (4)
  • Subscribe !

    Sign up, follow the update by mail!

Copyright © 2010 Froyok – Dev-Blog
XHTML CSS Log in