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April Update 1

LLOE, Level Design, Modeling, UDK Add comments

Small update of the blog. Slower than usual I must say. These days I dropped my rhythm on the computer, I look a little more tv series, and read a little more. I need inspiration. I work a little further on the concept of LLOE. And I slowly began to develop in earnest the scenario.


LLOE : Scenario
Preparing an adventure game is based on an “investigation”, it is important to create a story full of clues and puzzles, not possible to guess the end. And it is very difficult. I move very slowly and reflected on this point so many beings on the investigation tenable. I am talking about an investigation because the history of LLOE is:

      It plays Lena, a young woman of 25 who died early in the game and thus finds itself in the “after death”. It should find some memories of his last moments of life to determine how and why she died assassinated. If she manages to complete its investigation before the time specified by the death (the mower), it can return to live in the world of the living.
      Lena can only explore, observe, collect and combine objects to make his investigation. His investigation will take place in the kingdom of the dead, the city named Echelon. she will have to search the archives, chat, etc.. It may even rare occasions back in the world of living, again for purposes of his investigation.
      In this world, nakedness is challenged before. Man is born naked, naked man dies. Man and woman are left without clothes in the city.

I also developed a storyboard for the cinematic intro. To see if you are very curious, I would not recommend it otherwise, it will be I think a big part of the future trailer:



I just put aside the modeling and animation of Kenza. And I focus on level design. I started creating a series of models that will be used to build the city. A few sketches left or I tried to decompose the architecture to make the creation modular. This will allow me to reuse and easily compose songs for new architectures. I also made a first test.

You can see following screenshots and artwork intended to inspire me (source: Prince of Persia (games and film), Age of Conan (game)).

Age of Conan





Prince of Persia



Purchase
I made the purchase of a new tutorial of Eat3D, this time on lighting and post-processing with the UDK. To better understand how lightmass and serve me correctly the UDK various tools such as color correction and ambient occlusion.



Videos
Last things, two short videos. Various tests (one for The room, the other for a test light with a lamp that would keep the player).







Et voilà, that’s all for now. Not much I stagnant right now.


April 6th, 2010  

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