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May update #1

Alone, EXIL, Games, LLOE, UDK, Video Add comments

This month (May) begins, the entry in my new school will be done soon, and the programming of my game advance. All is well now! Although … Yes, a black spot illuminate the horizon, I tlak about at the end.

The big advance of these days was last night: the menu! Essentially based on the code of Whizzle at the start (and a bit much for the moment), I intend to move and inspire me all of this. My current code is so easily scalable and can draw anything and everything on the screen.



A little drawing at a morning uninspired (left) and an ongoing modeling of an interior type Persian (right). For the drawing I was trying to convey an architecture for the city, and the twilight atmosphere I want. But finally, after 15 minutes of scribbling, I am stopped, not having enough interesting ideas.



That’s all for LLOE … and perhaps the last things I would do for this project “LLOE.


My previous project moddb: EXIL.


In the last few days, I wonder if I could not restart my old project that I abandoned. I would not go back on the reasons that led me to abandon the project, I really do not want to talk about it. Still, I wonder if the work accomplished during the two years on EXIL (the name of my old project) and these four months on LLOE could not be reached. Especially as I have in mind an opening level of programming that would finally set me what I want to have gameplay similar to a “Prince of Persia”.
I made tremendous progress in a lot of areas. Last January I knew almost no UDK. Now I can set a menu, make a level with my own modeling (things that I did not before). I say that it is therefore again possible, and especially, EXIL never really left my mind.
For the moment I do not know yet what I will do, everything is possible (like the fact that in the end I would not do anything), but my project LLOE is ultimately “too hard” compared to what I ask. I can not build a history and ambience. Something that I already made for EXIL. Also the gameplay is too simple on LLOE, and I would dream of selling one of my own games later, staking everything on LLOE seems wasted time. The Unreal engine 3 can do great things, and EXIL seems more suited to it.

Anyway, the point on which I learned at my expense: on a project that I lead I will never work with a team. I’m really not competent to lead a team.


May 7th, 2010  

  • Robinso
    Salut l'ami créateur,

    Depuis quelques semaines je m'intéresse au logiciel UDK, en me renseignant sur le net, j'ai vu plusieurs de vos tutoriels et vidéos, entre autre EXIL et LLOE.

    C'est pourquoi j'écris ce message ou j'aurais quelques questions à vous poser sur ce magnifique logiciel.
    J'ai entrepris le commencement d'un jeu dans le même type que vous en médieval.

    Cordialement, Robinson
    Me contacter au shadoo-72@hotmail.fr
  • Rowen
    Tu pourrais expliquer comment tu as fais ton menu?
  • Froyok
    L'essentiel est dans le code Whizzle ! Il suffit simplement de comprendre leur code pour arriver à un résultât similaire au mien : http://forums.epicgames.com/showthread.php?t=706370
  • Crash-Petard
    Moi je sais pas pourquoi tu avais abandonné Exil, mais j'aime bien ce que tu fais parce que je trouve ça joli. Ouais. Donc, bonne chance, même si j'aurai préféré que tu te lance dans la conception d'un STALKER-Like =D.
  • Em'
    A mon humble avis, tu ferais bien de reprendre Exil, c'était assez prometteur et j'aimais bien la continuité ou le croisement d'un Shadow of Colossus, Mirror's Edge et Prince of Persia.

    Mais je pense que si tes projets tombent à l'eau, c'est parce que tu te focalise beaucoup sur le côté technique, et non sur le côté histoire et gameplay voulu.

    Au plaisir ^^
  • Froyok
    Peut-être bien. J'avoue que j'ai bien du mal à me détacher d'exil. J'en suis même peut-être trop imprégné. De toute manière si je reprends Exil ce ne seras pas sans tout revoir depuis le début. J'espère ne pas refaire les mêmes erreurs ! =)
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