What is OMBRE ?

OMBRE is a realtime 3D game engine developed by Froyok (Léna Piquet) since November 2022. This engine serves as the basis for the development of an unannounced game project. It hasn't been released to the public.

"Ombre" in the French word for shadow.

Why making another engine ?

There are many other game engines out there but they have long learning curve or challenges that make them unsuited for advanced requirements. OMBRE was born out of frustration to help answer specific creative needs.

Medias

Core features

OMBRE being a custom game engine, it presents both modern and uncommon functionalities.
Below is a short overview of some of them.

Physically based rendering

Realistic surfaces and credible lighting rely on faithful material representation.

OMBRE implements modern PBR functions which helps simulating complex and realistic material, but also provide advanced and accurate color representation.

Perfect sharp shadows

OMBRE uses shadow volumes to represent precise and sharp shadows of any objects in a scene.

The implementation relies on the use of compute shader to provide good performance.

Advanced rendering effects

OMBRE is a uses forward based rendering, making it easy to implement various shading effects.

For example it supports just-in-time depth prepass for transparent surface rendering as well as layered glass refraction.

High-quality post processing

Post-processing is a core component to the look and feel of a final image and OMBRE features high-quality effects to help match a specific art direction.

OMBRE has high quality bloom/glare, lens-flares, depth of field, chromatic aberration, film grain, and more.

Roadmap

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